“THAT’S NOT ONLY BRILLIANT — IT’S ‘why-didn’t-I-think-of-that’ brilliant.”
A BUOPOTH IS A STRANGE beast: some say it is half-composed of men’s dreams, others prefer not to speculate. But of the little that...
“THAT’S NOT ONLY BRILLIANT — IT’S ‘why-didn’t-I-think-of-that’ brilliant.”
YOU MIGHT THINK WHITE FLAGS mean “Surrender,” but if you’re talking about Aaron Fein‘s “White Flags” art piece — all the world’s flags rendered full-size in white cloth and embroidery — you’d better not say so in a public forum, or I’ll reply:
(T)o me the whiteness connotes a sameness — on one level it doesn’t matter that they’re white so much as monocolor. White is also the simplest color — it reflects the entire spectrum, is purely non-differential, and leaves nothing out. All dyed cloth begins and ends in whiteness. (White is also a popular color for bedsheets, which addresses the artist’s point about the welcoming tent of Abraham: rest and comfort at the end of a journey. A journey that begins in difference but whose end is only reached by One.)
Anyway, just a few thoughts. I am completely gobsmacked by the beauty and simplicity (and perhaps sense of humor) about this project. Thank you Tablet for bringing it to us.
The project — which really must be seen to be appreciated; I doubt photos actually convey the sense and scope — is the topic of a nice write-up at http://www.tabletmag.com/arts-and-culture/77571/white-flags/. The artist’s website is http://www.aaronfein.com/.
LET’S MAKE THIS AN EXPLORATION of the landscapes of creativity — how does the creative experience feel to you?
Mentally, I’m all about visualization: perhaps it’s synesthesia, but even smells and sounds have a visual component for me. So I’ve always seen “the creative process” as starting with a curtain across half the universe. Every now and then, the curtain parts just enough to reveal an Idea.
It could be a series of images, even images of words. Now and then it’s a sound. But even the most abstract Idea carries a visual impression of girders and joists, ropes and scrim. Sometimes an Idea will be revealed a piece at a time, with a whole clicking into place almost audibly and palpably. If it’s long, like a story, it feels like a rope uncoiling from the other side of the curtain — a line which must not be allowed to grow slack.
Sometimes an Idea links up with something inside the rest of the universe. Other times it just sits there, gleaming, faintly pulsing, daring me to capture it in words on a screen or a sketch in a notebook. (If I don’t, it can fade within minutes.)
So let’s make this an exploration of the sense-scapes of creativity. How does the creative experience feel to you?
“BUILDING A BETTER MOUSETRAP IS one thing. Testing it is something else.”
HOW MUCH CAN YOU CHANGE something before it no longer resembles the original — yet still call it by the same name?
- Definition: “1 chiefly British : a large heavy truck 2 : a massive inexorable force, campaign, movement, or object that crushes whatever is in its path”
- Used in a sentence: “My sister’s new baby is a juggernaut of cuteness.”
- Why: Because Old Hindi words sound so innately cool.
METAL = ROCKS + FIRE / SLAG.
WRITING = WORDS x TIME / TALENT.
LOVE = PEOPLE – EGO x ACTION.
COOKING = INGREDIENTS + TASTE x EXPERIENCE.
TEACHING = THOUGHT1 + THOUGHT2 x EXPERTISE / TOPIC.
FILM = IMAGES + SOUND x IMAGINATION
MUSIC = RHYTHM + MELODY x SOUL
ART = INTENTION + MATERIAL + ACTION
THE MOST IMPORTANT PART OF any story is the point at which it’s attached to the reader.
ONCE UPON A TIME, BEFORE minorities realized they were being patronized by pop-cultural stereotypes, there was a literary MacGuffin known as a “tar-baby.” This item featured highly in the Joel Chandler Harris story “Br’er Rabbit and the Tar-Baby,” where one of the funny animals makes a baby out of tar to trick his enemy into arguing with it, striking it, and finally being englobed by it. A fine family tale enjoyed by generations.
Here’s where history trumps metaphor. And why I need your help.
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OUR NEW MOTTO IS:
“All That’s News To Me, I Print.”
(New York Times-inspired.)
To our game group, a couple of dozen people in Northern California’s Diablo Valley playing hundreds of five-or-six-player sessions between 1978 and 1983, “Dungeons and Dragons” was not yet an accepted rite of geek passage, a million-dollar industry, or a major cultural influence. In those days it was barely known outside SFnal convention circles or college campii; I learned of it through a fan friend who was heavily involved with legendary game-guru David Hargrave‘s Arduin campaign — “campaign” being the term for an ongoing adventure milieu, a created world like (and often modeled on) Tolkien’s Middle Earth, Lewis’ Narnia, or Leiber’s Lankhmar.
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At the Renaissance Pleasure Faire, I inhabited a world peopled (in part) by a cast-off group of fannish folk who sometimes chant together after consuming a quasi-alchemic formula during their quasi-religious rituals. “Trolle Sweate!” they chant, in inebriated consequence of quant suff. “Trolle Sweate!”
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